

- STAR TREK BRIDGE COMMANDER STEAM SHORTCUT MOVIE
- STAR TREK BRIDGE COMMANDER STEAM SHORTCUT UPDATE
- STAR TREK BRIDGE COMMANDER STEAM SHORTCUT SERIES
- STAR TREK BRIDGE COMMANDER STEAM SHORTCUT TV
Curiously they were allowed to retain the "Trek" part of their title.ĮGA Trek is perhaps how Paramount first got the idea, that there was indeed a market for well developed Star Trek themed games. So a new version was released that changed the names of the copyrighted elements, but the core game and graphics remained intact. So they couldn't exactly use a cease and desist letter to stop it, especially with all the sharing going around. The game had already been designed, developed and released for a few years.
STAR TREK BRIDGE COMMANDER STEAM SHORTCUT MOVIE
Especially in the syndication market, doing TNG and other popular shows, and a fledgling movie business that was doing quite well, not just Star Trek themed movies but comedies, action and many others as well.Īround this time, they were introduced to EGA Trek. This was the era before copy protection was included on most games, so with its small size it was easy to copy it to a disk and hand it off to your friend.ĮGA Trek is surely still one of the best starship simulators ever released, even 30 years later. That most old school gamers especially fans of DOS remember it and played it, because of limited options available, despite the fact they may not have necessarily been Instead it created a small boom all its own, though not dramatically popular, and kind of obscure, it still was shared and got around to very many people. Were it released today, every gaming magazine would cover it for months leading up to release, there would be interviews with the project members, there would be advertisements for it in all game stores, in short, it would've gotten much more attention and publicity. This was Trek's first truly realized starship simulator, and really set the bar high.ĮGA Trek was okay for its time, but this mind you was an unlicensed product before the gaming industry had millions of dollars in it for known franchises and before the era of big budget releases. It also included sound effects and didn't take itself overly seriously and we had some humor placed throughout. The walls of text were eliminated, replaced with a view of the political situation, the current sector, the main viewer, status of weapons and other ship systems, and a large area dedicated to crew reports. I will argue that it changed Star Trek in gaming forever. It's hard to quantify the power and effect of this game. "W" was enough to bring up the control station for your warp drive. Control of the starship was adapted into many shortcuts, for example using the arrow keys to raise and lower the shields, striking Were still shades of it in having to type certain commands in. Mostly gone was the parser interface, although there
STAR TREK BRIDGE COMMANDER STEAM SHORTCUT UPDATE
EGA Trek was a then modern update to the prior text adventures. In 1988 EGA Trek was first published by Arcanum Computing.
STAR TREK BRIDGE COMMANDER STEAM SHORTCUT TV
In the end, this method wasn't for everybody, and it was probably much more palpable for most people to watch the TV show or just do other activities. They also did work for games based on some of the movies, most notably The Final Frontier, though these movie games have never been released to the public, they were cancelled, and it's assumed they were unfinished in any event. Simon and Schuster created some of these games, such as The Promethean Effect and The Kobayashi Alternative, though these were never supremely popular or breakouts.
STAR TREK BRIDGE COMMANDER STEAM SHORTCUT SERIES
Some titles in this series featured some light graphics, mostly just sector or political maps, though these are done with the characters of a standard keyboard, are hard to comprehend and are easily forgettable and it's not hard to see why a major shake-up might be in order. All these games however relied heavily on the The more sophisticated Trek text adventures incorporated more sophisticated algorithms in the programming and attempted to render starship simulation and battles. The program then gives responses, based on said action. Present the player with a parser from which they can type in commands and instructions. Text adventures present lines of text, and then Primarily, they were text adventures, written in BASIC, a now long extinct genre. The first few Star Trek games were made as early as 1971 by a group of different companies, though none are recognizable today. Core games of critical importance are highlighted. What we're going to do in this article is take a look at all Star Trek Eventually it found its way to another front, that of gaming.


Long before the generation of revival, it was revisited and expanded upon many times. Star Trek has had an interesting experience in the medium. In doing so I can't tell you how many times from many sources I read the above quote. From puzzle and logic games, to the action of shooters, to the intrigue and possibilities of strategy, all of it has always appealed to me. "There is no good Star Trek video game" -Various
